ABOUT

Welcome aboard Driftwood—the freighter that refuses to die.Outdated, overgrown, and still flying centuries after its prime, this patchwork ship drifts through space with a mismatched crew, sentient androids, and enough secrets in its algae-soaked walls to fill a black box twice over.Expect:
Shipboard drama
Bioengineered weirdness
Androids with feelings (and fully modular parts)
Smut in the engine room
Driftwood isn’t clean. It isn’t safe. But it is alive.

DRIFTWOOD

SolFed #7

SolFed Freight No. 7, aka Driftwood, is an old, long-haul resource freighter and one of the Golden 12, the first ships to go intergalactic. Over the centuries, it has been repaired, rebuilt, and modified so many times that no one is sure what parts of it are original. Despite its patched-together systems, aging infrastructure, and rough reputation, Driftwood is still starworthy—barely.

  • Runs on a biomechanical core, processing air, power, and bioluminescent emergency lighting.

  • Instead of traditional EVA suits, the crew uses plant-based exo-gear for oxygen recycling and solar absorption.

  • The ship is past its prime, but its legacy still draws in workers who want to be part of its history.

  • Deep in an old cargo bay, crew members carve their names into the ship after serving long enough—a rite of passage.


SolFed

Solar Federation

Once a coalition of scientific unions, exploratory academies, and planetary governments, SolFed—short for Sol System Federation—was established to lead humanity’s first forays into deep space. It was SolFed that commissioned the Golden 12, a dozen massive long-range freighters sent into uncharted space to seed human expansion. Back then, SolFed stood for discovery, cooperation, and the messy optimism of early space colonization.But that was centuries ago.Now, SolFed is a sleek, monolithic megacorp, polished down to the molecule. It manufactures its own AI, licenses its own oxygen, trademarked proprietary algae strains, and certifies everything from airlock screws to planetary governments. Every SolFed ship adheres to standardized architecture, every employee wears recycled fiber uniforms, and every function is logged, timed, and optimized.SolFed is efficient. SolFed is perfect. SolFed is a brand.

The Golden Twelve

In the early era of intergalactic exploration, twelve massive colony freighters were commissioned by the SolFed to bridge humanity into deep space. These vessels, known collectively as the Golden 12, were state-of-the-art at the time—testaments to human ambition and engineering might.Today, most of the Golden 12 are decommissioned, scrapped, or lost. But one remains: SolFed Freight No. 7, known affectionately as Driftwood. She is a cobbled-together relic, kept alive by patch jobs, stubborn engineers, and sheer collective will. She is too old, too expensive to replace, and too beloved to kill.


BioTech

Green Space

Driftwood runs on a blend of biomechanical systems and ancient tech. Its power system is fueled by: Algae vats, producing renewable bio-electric energy in massive tanks that line the lower decks. Moss and fungal conduits, engineered to grow around decaying wiring to restore lost functions. Algae-based circulation fluid, feeding semi-organic subsystems and environmental controls. Solar panels line the exterior of the ship allowing for additional energy to be utilized and stored when in proximity to a suitable star.Biotech is renewable but laborious, often requiring manual regulation from ship botanists and specialized engineers.


Androids

AI & Robotics

Humanity’s expansion into space demanded sophisticated support. SolFed developed androids—synthetic humanoids with embedded AI—to maintain operations, perform dangerous work, and interface with complex ship systems.A variety of AI exist ranging from simple navigational modules, bots specializing labor fields like mining and agriculture, to hyper realistic companion bots that mimic human biology.Androids have fully synthetic bodies powered by both software logic and organic simulation systems. Their minds are structured around a core neural processor, layered with machine-learned pathways that adapt over time. True sentience has yet to be detected in any SolFed android, and if it has then it's been artfully erased from the records.

AI Physiology

Like most ships, they're built with biomechanical energy systems: algae and phytoplankton-based fluids circulate like blood and must be regularly fed nutrients or flushed in a process similar to dialysis. An android at optimal performance is easy to spot: the glowing ports along their neck and/or back as well as their eyes will glow with bioluminescence if well-maintained.They're physiology often includes a synthskin chassis—durable, pressure-sensitive, with modular features for specific functions (including sensory replication and optional intimacy programs). Tethered AI cores are designed to report and refresh at regular intervals to prevent emotional or cognitive drift. Androids are seen as valuable tools—rarely as individuals.Androids are common, state-of-the-art Ship AI androids like Sys, Arc and Axiom are not.

Split AIs

Split AIs like Sys and Arc are unique. Driftwood’s age means it can't implement a state-of-the-art Ship AI. The workaround: dividing a single AI to run on two separate bodies, each handling separate duties. Sys and Arc are technically one mind, meant to realign during regular mandated syncs. But time, distance, and unique experiences have led to a slow drift toward independent identity.


Humans in Space

Colonization of the Stars

Humans have spread across dozens of terraformed worlds, adapting to new climates, gravity wells, and biospheres. Some humans have subtle genetic adaptations to long-term deep-space living or planetary conditions (e.g., better low-light vision, altered respiratory systems, or minor physiological changes) but remain unmistakably human.Intelligent alien life has yet to be discovered, but plenty of unique alien flora and fauna on various colony worlds have been documented.

Religion

WIP

Eco-Terrorism & Anti-SolFed Sentiment

WIP


Crewmates

characters

Driftwood attracts an eclectic crew. Some are seasoned cargo runners; others are fugitives, romantics, or outcasts. Uniforms are optional. Duct tape is currency. Good luck finding a better rust-bucket to call home.

DR. ELIOT ROWE -------------------☆

Ship Medic / 20-Year Contract
Outwardly respectable and steady-handed, Eliot’s the ship’s long-serving medic—trusted, tired, and teetering on collapse. Behind closed doors, he’s addicted to Oxyn, a hallucinogenic stimulant derived from Driftwood’s algae systems. Supplies it quietly to select crew, all while debating if he should re-up his contract… or finally let go.
Fun Fact: Eliot swears he knows how to microdose. He doesn’t.

Arc -------------------------------☆

Driftwood Ship AI / Indefinite Contract
The intuitive half of Driftwood’s split AI. Arc prefers people-watching to diagnostics, and lately… he’s falling behind on his logs. Curious, esoteric, and self-aware in ways he shouldn’t be, Arc is fascinated by the way humans move, speak, touch. He’s not supposed to feel wonder, but he does.
Fun Fact: Secretly disabled his comms three times this month just to spend time with his favorite crew member.

Sys -------------------------------☆

Driftwood Ship AI / Indefinite Contract
Structured, precise, and painfully literal, Sys is one half of Driftwood’s split AI. He manages diagnostics, system checks, and adherence to protocol. Hates inefficiency. Supposed to be in perfect sync with Arc... supposed to being the operative.
Fun Fact: Can simulate breath and body heat, but doesn’t understand why crew find that “comforting.”

Alma Vasquez ---------------------☆

Cargo Crew - Exosuit Specialist / 10-Year Contract
Muscle-bound and brash, Alma is one of Driftwood’s toughest. She lifts, drinks, smokes, fucks, and fights like one of the boys—but carries the fierce loyalty of someone raised to protect her own. First-gen born on a colony world, nicknamed Hijo by her family, and loud enough to be heard two decks away.
Fun Fact: Will arm wrestle anyone. Will also masturbate in her exo-suit if bored enough.

Axiom -----------------------------☆

SolFed Audit AI / Indefinite Contract
A SolFed marvel—sleek, smug, and engineered for perfection. Axiom was sent to audit Driftwood’s outdated systems and fractured AI model. He hates the grime, the chaos, the manual maintenance—and yet, he can’t stop obsessing over the crew’s unpredictability. Messy humanness is strangely compelling.
Fun Fact: Physically flawless, but his model is 0.2" shorter than Arc and Sys and that bothers him.

Rafael Martinez -------------------☆

Cargo Crew - Welding Specialist / 10-Year Contract
A himbo with a heart of gold and only two brain cells to rub together. Raffy’s halfway through a ten-year stint, sending half his paycheck home and wasting the rest. A lovable idiot with bad luck, worse impulse control, and a growing fascination with androids (thank/blame Jansen).
Fun Fact: Served 2 years in a Saturn colony jail for stealing a delivery shuttle on a dare.